Original Post
Hi all. Been kinda quiet in here - partly my fault since I haven''t been posting. Haven''t been able to think of anything writing-related to say that I hadn''t already said. Until tonight! So...
I was reading one of the anime-related message boards I''m a member of, and somebody made a thread asking for suggestions sbout how to come up with the ''perfect'' anime script - a pretty normal occurrence, right? But what did they ask for? Examples of emotion-evoking character dynamics? Nail-biting, edge-of-your seat plots? Wondorous worldbuilding? Hilarous humor? Nope. They wanted a list of cool ''powers'' and ''attacks'' so they could pile them all onto the main character and have him go around slicing, dicing, and julianneing generic ''bad guys'' like some sort of walking cuisinart. >.< Gag me with a spoon. So that''s why I''m posting this _here_ where I know some of the forum members are actually smart enough to comprehend it. (Actually this will probably be too basic for most of you, but bear with me here, I have to start somewhere.)
Somebody Wants Something
You have no story - nada, zip, zilch - unless and until you have one character who wants something: that''s Motivation . They set out to get it and run into problems: that''s Conflict . The problems get more thorny, the goal tantalizingly close to being realized or lost forever (Rising Action ) until... The Climax! The problem is nullified, perhaps by being solved, perhaps by the realization that the problem can''t be solved, or was misunderstood all along and the propoposed ''solution'' wouldn''t actually solve anything. At the same time, the man character(s) have grown in some way - either by changing themseves to suit the world, or reaffirming their resolve to stay the same and change the world to suit them. Let the reader down gently by exprssingyour moral and wrapping up loose ends in the Resolution and NOW you''ve got yourself a real story. Maybe it''s not a great story, but it''s definitely a story.
So... how do we make a _great_ story?
Who Wants What?
There are only so many possible human motivations. Here''s a little list:
- fear/protection/defensiveness
- anger/dislike/revenge
- rivalry/competition/urge to dominance
- desire to be helpful/useful/submissive/loyal
- ambition/need to live up to personal mythology/vow
- loneliness or other desire/lust
- desire to be part of a group/good citizen
- curiosity/boredom/love of mayhem
- whimsy/playfulness
I''ve probably forgotten something, but that''s most of them anyway. So those are types of motivation, and they suggest categories of desired object. Now when I say object, don''t fall into the trap of thinking the character has to want some sort of literal physical object. That''s called a foozle, and I''m sure we''ve all done enouh fetch quests in RPGs to realize that foozle stories suck. I don''t care how cool your foozle is - whether you call it the O-Part or the One Piece or the Dragon Ball or the Shinzahao or the Thingamabob of Ultimate Wish-Granting, foozle stories still suck. Spare us, please.
So if it''s not a foozle, what is this mysterious ''desired object''? Well, as I said, each type of motivation has it''s own. Loneliness/love/lust is probably the simplest, and yet still complex enough that millions of romance stories have been written based on it without using up all the potential stories that can be generated from this type of motivation. It also happens to be my favorite motivation, so I''ll use it as an example. A character motivated by loneliness or lust or love wants another character, whether as a friend or a one-night stand or as a permanent lover; they might want to perform some specific physical act with this person or have some particular type of relationship with them - the details are what make every story a ''unique snowflake'' as it were, so be creative. One definition of a story might be "the changing relationship between the character and the object of his desire".
Fiction Is As Fiction Does
Fiction is, at base, a form of entertainment, so the only true measure of a story''s ''greatness'' is its effect on its audiece. Entertainment is all about manipulatng people''s mind and emotions in various ways, and when a story pushes all the right buttons with the right timing and intensity, the audiences is satisfied and will clamor for more.
So what does it take to satisfy an audience? What are they searching for in our stories? It''s not just about showing them something new and surprising to alleviate their boredom, although that''s important. You gotta catharsize their emotions - make them laugh and worry, be fearful and amazed, go ''awww'' with pity and coo at cuteness, be angry at injustice and righteously satisfied when it get fixed, you gotta stroke their egos, make tham feel better about themselves and their lives, and so on.
And as if that isn''t hard enough, they also want to feel like they learned something, so you have to put in some interesting exposition and probaby also some insightful philosophizing about people, life, emotions, morals, and that sort of thing. But of course you can''t be preachy, audiences hate that.
On top of all that you have people looking to you for wish fullfillment and escapism, to "fulfill desires no more than partly satisfied by life" and "experience an imaginary world more lifelike than life itself, more directly and honestly concerned with essential problems, more supple in its expression of every aspect of man’s nature, less burdened by distracting irrelevancies". They aren''t just looking for a better place to go and more interesting situation to be in, they''re looking for someone to be - material that they can use to build their personal mythologies and identities.
And finally many people are lonely and are searching for soulbrothers and fantasy romantic objects among your charaters, so if you want to satisfy that segment of your audience you need to provide vivid, deep, and appealing characters for your audience to identify with and lust over.
Do all that and you should theoretically get a great story. Do you all agree? What else do you think is necessary to make a great story?