Original Post
Does anyone know why VBO so slow? I got 330 fps with it and 320 without on NV28 with 56.72
Quote:
Original post by vincoof
Moreover there are many ways to get the same performance with immediate mode than VBO's.
Quote:
Original post by Ademan555
Sorry for the necro, but, are vbos the only way to keep more than one vertex array (or whatever array) in video memory at one time?... cause that sounds kinda crappy, probably mostly because i had heard there are alternatives to using extensions, and that those are much faster than extensions (jsut what i heard, please correct me if im wrong)
-Dan
---------
new to OGL
Quote:
Original post by benjamin bunny
BTW, VBO isn't just an extension; it's part of the OpenGL 1.5 core specification. But if you'd rather use the 10-year-old OpenGL 1.1 spec for everything then feel free.
Quote:
Original post by benjamin bunny
BTW, VBO isn't just an extension; it's part of the OpenGL 1.5 core specification. But if you'd rather use the 10-year-old OpenGL 1.1 spec for everything then feel free.
Quote:
Original post by haro Quote:
Original post by benjamin bunny
BTW, VBO isn't just an extension; it's part of the OpenGL 1.5 core specification. But if you'd rather use the 10-year-old OpenGL 1.1 spec for everything then feel free.
It has been my experience that it is a bad idea to rely on people having updated their drivers when writing software for the "non-hardcore" audiences. The same reason it often still makes more sense to use DirectX 8 instead of 9 for many applications.
This topic has been locked by a moderator. New replies are not allowed.
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more