Original Post
How do people feel about questionable subject matter in games? I'm not talking about sex, drugs, and violence but the actual subject matter. For instance take this fictional scenario: ******************************************* The main character is raised in an isolation community, within a city, with only a few other people around for company. One day the elder of the group comes to you and tells you that you are their last hope for salvatio,n and the only one who can save mankind. He then hands you a mystical handgun, and tells you that you have been choosen to defend the comunity from the monsters that are consuming the world. (it all sounds pretty normal up to this point, but know we get the questionable subject matter part) You where chosen because you alone have the sight, which allows you to see the monsters true form and what they have done to the world, to everyone else the monsters appear like ordinary people. Then through the course of the game through sutble hints that can be explored the player learns that the there are no monsters, they have infact been killing innocent people. And that the main character is infact a insane. As well as that the people in the community are all delusions representing parts of the main characters mind own mind. If they uncover this it would be possible to destroy those delusions and overcome your madness. ******************************************* Now is this sort of thing too questionable to be presented in a game? And should games infact avoid content that brings in to question the players actions. The other alternative is to always present questionable subject matter with a heroic light which in the case I stated earlier, would consist of having the main character not insane and instead have the elder being the one who is insane. That tricked the main character into doing his evil deeds. But then doesn't that water down the subject matter and dilute the message trying to be brought across? [Edited by - TechnoGoth on June 26, 2004 2:48:14 PM]