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Previous WuXia Discussions: - Skills and Attributes Magic, by its very nature, implies a chaotic element in an orderly world. However, in many different fictional worlds, magic usually follows a set of strict rules in terms of when it can be used and how it can be used. Unfortunately, in MMORPGs, most of the time magic is reduced to a set of elemental damage types and some bad explanations behind combat skills. The goal of my design, and goal of this discussion, is to generate ideas for a magic system that is based on a set of rules that make sense philisophically, and to incorporate this system into an entire game world instead of character combat exclusively. This is a new addition to my design, so please excuse the lack of detail. However, I'm excited enough to want to get feedback on it, so please unload all the critique you want! Here it is: *note: actual skills and pool properties are included in an appendix.
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Magic and the Elements At the heart of the magic system in WuXia is an elemental system, which is based off the traditional Greek model of 5 elements: Earth, Air, Fire, Water and Aether. The first four elements represent power, intellect, ardor and emotion respectively, and a higher level of elemental control can be attained through a higher understanding of its human representation. This is the key to WuXia’s elemental system, as the elements in WuXia are not the elements that construct the world, but rather the elements which come together to form the substance of a person, or what makes a person human. In this way the elements become more than different damage types, and every element can be important to every character. Aether The 5th element, aether, refers to a heavenly or celestial source, and is generated by living things. Aether does not have a physical manifestation, but can be converted to elemental power which gives it a high value. Aether is constantly being produced and used, but can also be stored and saved over time. With the right techniques, aether may be gathered in massive amounts and used to perform high level techniques. When a player killers another player, the aether stored by the defeated player can be taken. Aether may also be shared between players and pooled to cast Channeling Channeling is the process associated with converting aether into elemental energy, and also controlling the flow of that elemental energy throughout the body. There are many specific skills which make up the philosophies and methodologies behind channeling, and it is by achieving high proficiencies in these complex concentrations that characters can truly begin to differentiate themselves from others. - Only a certain amount of aether can be converted to elemental energy over a period of time. Magic Pools Once aether is converted to elemental energy, it can be channeled out of the body. Elemental energy that exists outside of the body will form magic pools. Depending on the element, or the combination of elements that form a magic pool, the pool will retain certain properties. Spells can only be cast using magic pools, and magic pools may be formed by more than one character. Pools can be moved around, and the amount of energy stored is slowly leaked. Sometimes magic pools can also be volatile to certain types of attack, or might be dissipated. Elemental Manipulation Casting spells in WuXia is not a click and forget experience. To cast a spell or execute certain special techniques, players must form a series of seals through a special game feature involving a mouse and timing of clicks. First, after a magic pool has been created and the player is ready to cast a spell, he/she must lock the game into seal mode and manipulate the pool using a set of preset mouse movements, certain combinations of mouse movements will create a spell, and in some cases rolls will be made to determine random results. The purpose of this system is to increase tension in combat and to put in yet another chaotic factor. Also, depending on the skill level of a character, certain spell sequences may be saved into a click and forget hotkey at the expense of spell power.