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HL2: Neoshock: Seeking Serious Developers

Started by PinFX Sep 9, 2004 at 11:15 AM 40 replies 7.8k views
Original Post
PinFX
PinFX
Fresh Thread, You can find lots of media at the old thread here. Neoshock is an amateur/volunteer project with some seriously talented people who got lost and stumbled into our team. Accepted applicants will NOT be paid for their work. However, we are still looking only for serious applicants who are willing to commit. For more information about Neoshock, please visit our website at www.neoshockmod.net. Recruiting for Development Team: - Experienced Coders. Currently looking for individuals with enthusiasm and a desire to learn to help carry the programming load and also to begin research and prototyping for concepts involving advanced AI & graphics. - Environmental Concept Artists - Digital 2D artists / Matte Painters - Writers - Animators - Modelers - Texture artists. Character skinners, ZBrush project painters, and environmental/weapon textures. - Level designers. Previous experience a must. Experience with scripting is prefered. This is a serious project! Potential Applicants must be willing to sacrifice a significant amount of fragging and partying every week in order to work on the project. If you are a dilettante or dabbler, please do not apply. Hardcore gamers and game developers only! About the Neoshock Project If you were to go to our website, the first thing you would notice is that Neoshock is more like a complete game than a simple modification. The range of content and detail we are planning is simply immense, and our design document is as outrageously ambitious as it is expansive. In fact, we like to view Neoshock as a complete universe, an alternate reality that has been growing and maturing for quite some time. In the world of Neoshock exists a broken civilization, shattered by the realities of a chaotic past and driven by the insatiable lust that defines humanity. Under its sky lies a society of order on the edge of chaos, a time of tentative growth, the stretching of limbs only just healed, and the spark of a new hope. The soaring towers of young cities stand proud as noble ideas of old are rekindled with a renewed faith. But in the shadows of these towers lie the broken ghosts of a pained past, the momentous secrets of ancient history, and the oncomming strife of an unknown future... The story of Neoshock is the story of humanity, an experience that touches the political, the spiritual, the philisophical, the romantic, and the emotional. It is a story of struggle that speaks of heroes in a world of a thousand factions, the immensely profound movements of powerful organizations, and the unity of a race against a tidal wave of unstoppable change. This is the story and world that we have created, and the one we want gamers to experience. The Game The core elements of Neoshock gameplay are mostly classic design concepts that have been refined by other developers and designers in the past. However, it is the combination of these elements and integration of our own that make Neoshock Unique. The main game involves up to four teams of players consisting of any combination of the three races. Depending on the map, the teams battle each other and try to accomplish certain objective(s). The spin is that each race is completely different in terms of gameplay, strategy, and progression. Here I'll give a quick intro to each race: Humans: The human race is the race with the most diversity and amount of content. At the core is a team-based FPS system that emphasizes strategy and tactics through a squad-leader and commander system. Although the fundamental elements of the human playstyle are geared towards realism, the pace and chaos-factor of human play is increased dramatically through all sorts of futuristic equipment, vehicles, and weapons. Aliens: Players on an alien team manifest themselves in the game as Overlords. Overlords are flying physical entities in the game that can infest objects and locations, spawn alien eggs, and control soldiers. As an overlord, the gameplay style is similar to that of an RTS game without resource management. Although there is a lot of choice in terms of evolutions and spawning, the players job will be more focused on making those choices than executing them. Micro-management is available, but intelligent soldier AI controllable by "global thought strains" are to be the cornerstone for combat strategy. The AI: Ever played Slave Zero? It's a game where you play a giant robot and your job is to basically run around and blow stuff up. This is the freedom that we want to offer to AI players. The key to our AI gameplay is a system where the player does not need to worry about overall strategy and the big picture. Each player plays a single AI soldier class and is assigned orders by a game AI. Thus, the player can concentrate on his objective and its execution. To make it interesting, the AI is given quite a range of special abilities such as the ability to take a bite out of any object and process it as resources, transformations, and of course, lots of firepower! Why join our team? So why would you want to work so hard on a project for no pay? Well, for some of us, it's about getting real experience in a professional working environment, with an oppurtunity to advance our skills alongside professionals currently employed in the Gaming, Television, and Cinema industries, and with experienced developers who have worked on modications such as Natural Selection. However, I think most of us take part of this project because we believe in it, because we believe in the vision I started out with and the reality we are molding from it. We do our best because we can, and we draw satisfaction and a sense of achievement from both our own work and also the collective team effort that is the project. Although it seems like we are asking for a lot, it is also true that by giving more, you will receive more... and since we all think this way, the Neoshock Dev Team is an even greater team because of it. I want to apply!! If you have any questions about us or you have concerns about your potential membership, don't be afraid to apply first! We'll sort it out later in a one-on-one conversation. Please send your applications to: pinfx@neoshockmod.net and include samples! [Edited by - PinFX on March 2, 2005 9:39:52 AM]
www.neoshockmod.net - An HL2 Modification
Enlighter
Enlighter
Looks great guys keeps it up. I look forward to reading more about the story :: )
www.jiblife.info
PinFX
PinFX
Thank you Enlighter, you can read some fiction set in the Neoshock universe here.

www.neoshockmod.net - An HL2 Modification
PinFX
PinFX
bump,


David John - The Horde


[Edited by - PinFX on March 15, 2005 10:47:09 AM]
www.neoshockmod.net - An HL2 Modification
TheGongMan
TheGongMan
Hi there! I'm very interested in an animator position. I also have some abilities in rendering and modeling not to mention particle systems in Maya (not a specialist but I could be of help to whoever you choose to head the particles).

I use Maya 5. However if I need to learn and get another program for this, I very easily can as I'm quite good in multiple programs and understanding a new UI will not be of too much difficulty.

You can visit my website to see various things I've posted over time, it's long since updated but you get a general idea of what I know (aside from animating ability).

As far as animating goes a have a few things I'm working on for leisure right now just to show animating ability. Here's One.

A rig I set up for a rocketlauncher that's part of another thing I've got going reminded me of pixar's Luxo Jr. so I played around with it for awhile. If you wanna see a bigger or fully rendered version or something just email me at the adress below.

if this little bit of animation isn't sufficient, I'll have a couple more things done and ready to show you in the next week or so.

Hope we can work something out. If you have any questions or requests or comments to me directly, email me: Mayangong@yahoo.com

I hope to hear from you.
TheGongMan
TheGongMan
awsome interview pin! Now I REALLY want in on this project ;)
PinFX
PinFX
bump,
Sorry about my e-mail being down everyone, our host and its entire network was taken offline. However we are now under hosting paid for and controlled by us, so this problem will never happen again. Please resend any bounced applications to my e-mail at pinfx@neoshockmod.net and sorry for the inconvenience.
www.neoshockmod.net - An HL2 Modification
PinFX
PinFX
bump, still looking for team members, especially texture artists/skinners. Please contact us if you are interested in helping us out!
www.neoshockmod.net - An HL2 Modification
BlackMoons
BlackMoons
Odd. your website contains consept art, renders, etc.... but no ingame screenshots?
Lead Coder/Game Designer for Brutal Nature: http://BrutalNature.com
PinFX
PinFX
This may come as a surprise to you but HL2 still isn't out :)
www.neoshockmod.net - An HL2 Modification
PinFX
PinFX
bump, will be happy to answer any questions about the concept or the project itself right here :)
www.neoshockmod.net - An HL2 Modification
PinFX
PinFX
In recent news: HL2 has gone gold! That means that the publisher has given the green light, and the game will hit shelves on Nov. 16th. Join up now to take part of our project from the start!
www.neoshockmod.net - An HL2 Modification
PinFX
PinFX
bumpity bump,

Right now we are really in need of a talented texture artist. We have been looking for a long time and have a huge queue of work for this position. If anyone could help us out with character textures, item textures, environment textures, or ZBrush painting (think coloring a 3D model), then please contact me via e-mail: pinfx@neoshockmod.net
www.neoshockmod.net - An HL2 Modification
PinFX
PinFX
bump,
www.neoshockmod.net - An HL2 Modification
PinFX
PinFX
bump, still looking for those texture artists/skinners!
www.neoshockmod.net - An HL2 Modification
PinFX
PinFX
Bump,

HL2 was released two days ago! Word from Valve says that the SDK is also at coming at last. We seriously can't wait to get started (after we finish the game of course)!!

www.neoshockmod.net - An HL2 Modification
PinFX
PinFX
buuump

Looking for mappers now as well.

[Edited by - PinFX on December 2, 2004 9:22:48 AM]
www.neoshockmod.net - An HL2 Modification
PinFX
PinFX
bump
www.neoshockmod.net - An HL2 Modification
PinFX
PinFX


[Edited by - PinFX on February 15, 2005 3:54:56 PM]
www.neoshockmod.net - An HL2 Modification

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