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Loading .3ds into app

Started by microcyb Sep 10, 2004 at 4:32 PM 3 replies 850+ views
Original Post
microcyb
microcyb
Does any here have just a basic source code on how you would load a simple .3ds file (also including it's textures)? I want to start with the basics, and would like like to study some source code that I can compile and play around to get a better understanding. I see a nuch of little code snippets, but as this is a beginer area, I was hopeing that someone might be nice and include a zip file to try. Would it help if I said PLEASE!!! No? How about a rating bribe. LOL
Palidine
Palidine
read through any number of these threads. this question is very frequently asked:

http://www.gamedev.net/community/forums/topic.asp?topic_id=195763
http://www.gamedev.net/community/forums/topic.asp?topic_id=251965
http://www.gamedev.net/community/forums/topic.asp?topic_id=57428
http://www.gamedev.net/community/forums/topic.asp?topic_id=127716

there's a bunch of other threads. check out the forum search tool and look up "load 3ds"

-me
Del Snd of Thndr
Del Snd of Thndr
You can find a tutorial to do that here. The code isn't that difficult to understand, but you'll have to spend some time with it. It simply loads a .3ds file and renders it to an OpenGL window. It's also designed just to plug into your applications (for ease of use). If you get to looking at the code and get a little intimidated by all the pointers (there are a few), drop me a line. I've ported most of the code to C#, using no pointers (at least not visibly), and I'd be happy to let you see it.
~del
microcyb
microcyb
Thank you very much, I will do that.
I did not think I was alone on that question.
microcyb
microcyb
Quote:
Original post by Del Snd of Thndr
You can find a tutorial to do that here. The code isn't that difficult to understand, but you'll have to spend some time with it. It simply loads a .3ds file and renders it to an OpenGL window. It's also designed just to plug into your applications (for ease of use). If you get to looking at the code and get a little intimidated by all the pointers (there are a few), drop me a line. I've ported most of the code to C#, using no pointers (at least not visibly), and I'd be happy to let you see it.


Ahh Thank you very much!


Those other links are awsome too, thank you very much....

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