Original Post
I need to get access to the pixel data of a Flash animation. (Specifically, I need to copy it to a DirectX surface, but that's irrelevant to the real problem.) I've played around and have finally gotten the flash.ocx control to work in my program. I can create a new CAxWindow object to contain the control (although I honestly don't really know much about the ATL), and can play flash animations in that window just fine. However, currently my only idea of copying the pixel data is to use the HDC of the window. However, that only works when the window is visible and on top. Does anyone have an idea of how to get the pixel data without having a visible window of the flash animation showing? [Edited by - Agony on September 15, 2004 7:19:12 AM]