Original Post
I have been working on a breakout game with the ID3DXSPRITE interface of Direct X 9.0 Has anyone had any luck with the ID3DXLINE interface or just has any ideas on how to draw a single pixel on the screen? The SPRITE interface let's you put entire bitmaps on the screen, and that's great, I love it! But I don't want to make pixel sized bitmaps and load them in... I've read a lot of Andre LaMothe's books, but Direct X 9, can you still access the Video Memory directly and write and erase pixels? Like you could in Direct X 7 ?? I've got a working demo of my program that works on your machine if you've got Direct X 9 and a 3D Video Card. I'm looking to add a cool Title Screen, but I need to draw simple lines and individual pixels to the Video Memory Buffers. I'm also learning to work with Assembly Language with C++ environment using the inline assembler for Visual C++.NET Any help would be appreciated, thanks in advance! Jeff the mad programming man.