Original Post
Hello. I have implemented a program which uses DirectShow to draw to a Direct3D surface (as in the Texture3D9 example in the SDK). However I want to be able to uses animations with a format of ARGB32 instead of the RGB24 that is used in the example but i don't really understand the code that copies the DirectShow Sample onto the Direct3D surface. Has anybody implemented this type of thing who would be willing to help me out? I basically just need to know how to copy the data in the DirectShow sample (ARGB32) to the Direct3D surface (ARGB32), taking into account the pitch so that the drawing is performed correctly... Big thanks in advance for any help. Kind regards. Mark Coleman