Original Post
I'm trying to do collision detection for a 2D space ship game. I'm using Ortho mode and drawing the ships on quads using png images for transparency around the ships. I want to do pixel-level detection so I started working with this article: Collision Detection I started with the simple bounding box collision and got that working by checking if 2 ships quads overlap. During this I realized that the articles method requires the bounding boxes of the 2 ships to be at the same angle. At least I think that is the case, correct me if I am wrong. I want my players ship to be able to rotate to any angle. Is there another method of doing this type of 2D collision detection? I am interested in what other people would do. Anyone that has made a game similar to what I want that might have advice? Thanks