Original Post
Here.
Quote:I thought it was an interesting article, but it didn't provide anything even approaching a serious consideration of solutions. So I'm posting it here (hopefully it's not a repost). What do you think? There was a related article on why video games aren't funny, which seemed to boil down to the same issues, or at least types of issues. So what do you think?
Excerpt: There are adult games out there. Sports games appeal to all ages. Chess and fishing games bore most kids. And many PC games ("Civilization"; the new "Black & White") are complicated and strategic enough to bewilder most tykes and intrigue many adults. But there's a missing niche. Console games (for PlayStation 2, Dreamcast, N64) boast great game play, requiring eye-hand coordination and providing an immersive, physical environment. PC games lack action but excel in concepts and complexity. Why can't we have the best of both worlds? It won't happen until we recognize games' capacity for real art. Current designers come from programming backgrounds, so millions of dollars in development costs produce a beautifully rendered world full of farting scarecrows. Meanwhile, the nerds behind strategy-based PC games lack the drive or ability to design a responsive, explorable, 3-D environment or characters that move the way you want them to. Here's one suggestion for improving adult video games: Interactivity could be the most powerful artistic tool we have, yet no one does anything with it. The pieces are all in place: The money's there (games now outgross movies), the audience is ready for something new (older gamers now resort to emulations of retro games just to find something fun to play), and the technical foundations have been laid. Will anyone create a beautiful, complex, engrossing video game for adults—a treat for the mind and the reflexes? If not, steel yourself for more peeing squirrels.