Original Post
hi. well, i've got some nice effects using opengl es and brew, but if there were just 2 texture units(not only one) then my app would rock. i want to ask qualcomm staff about 2 things: 1.why depth buffer content cannot by copied? 2.why we dont' have multitexturing? i know that this is not in opengl es 1.0 standard, but wouldn't be nice to implement it as a proprietary OES extension? thanks for your patience and looking forward to read your answers. PS:the deadline is coming, and there are still no submitting instructions.bye all [Edited by - meeshoo on November 18, 2004 2:05:56 AM]