Original Post
Slowly porting to Brew, and I've just hit a snag. I use gluPespective, and gluLookAt to position my camera. But these are not available in OpenGL ES right? So I have to write my own routines? Also, the AEEStdLib header doesn't provide sqrt or trig. Is there anywhere else I can find this, or do I need to roll my own here as well?