Original Post
hi there. well, i have som problems with transparency. i make my textures in photoshop, and i save them as Windows bmp files with 32 bit / pixel, using the advanced setting A8R8G8B8(a bottom-up image) and building the texture as in alir's thread. for getting smooth transitions, i use some gradients in the alpha channel. the problem is the result is like i have 1 bit for alpha, but i have 8. there is transparency or it isn't, no smooth transitions. something like if the alpha channel value is above 0.5 there si transparency and if it is under is no transparency. that's odd. i use the combination GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA for the blend function. dont' know why is that happening, please help