Original Post
Hi, I'm new and I'm italian, my english is not so good so please forgive any grammatic error (and correct it, so I'm supposed to learn by my own errors) so so so, the request I'm working on the storyline of the game a the base of the Desdinova project (http://www.desdinova.altervista.org) The game will be a space shooter, and we have in mind four different endings, BUT what is better between 1) Let the player make choices from the very beginning of he game, like binary choices after every mission 2) Make a straight storyline until the middle of the game than offer various choices all in the second half the first solution is the more intresting, the second helps players not confortable with choices sorry for my bad english and thanks for any help