Original Post
In all melee attacks involving RTSes (Age Of Empires, Warcraft, Starcraft, etc) the units with melee attacks (ranged units is an other story) can kill anyone and destroy anything. Lets say a militia (a guy with a globb) can even destroy a hole castle (given that you wait for 1 day till he does it ;-)) or even a simple archer can destroy a wall (!!!!). Also in battles between units two units ,again, a simple militia can kill the mighty Paladin with one hit. What i have thought is what happens in real battle. Lets have an example: We have two swordsmen with plate armor and iron shields and same of same level getting ready to fight: the one raises his sword and attacks the other. What happens? Does the other loses some HPs(hit points)? No he can either use his shield or sword to stop the sword from hitting him. Otherwise (if not defending) he would die just like in reality. Or he could see that the enemy is not protected and kill before he does by stabbing him with his sword. And so goes everything else where there are many moves and anti-moves so that we see something like reality. Of course there will be fatigue, skill, health: he could had be just wounded but not killed by an attack, armor/shield/weapon quality and we can add as many reality as we want. Though we want to preserve simplicity:think how many things would the the player had to thing about his 200 units army:fatigue, health, quality, expirience, left hand speed, right had speed, fourth finger of left foot agility (too much irony so that you understand ;-)). Anyway, i havent implemented so far (i am making my RTS and anyone that can design 3D models and artwork would be A GREAT HELP) but i would like some opinions and suggestions for it. Just to talk i am doing it ;-b Any question, any help you could give me dont think more: costasgr43@yahoo.com (please be (not necessarily) serious (not that i always am))