Original Post
Hi, How to apply the ray-crossing method but to a polyedra P (of F faces, E edges and V vertex) in 3d space (not just a polygon)? How to check whether a ray intersect with the faces of P? How to check the length of the ray segments with intersect with P? Does any one know some algorithm for this and the order with respect to V,F and E? Thanks!!! /JoseMalo