Original Post
Hi, I recently incorporated shadow volumes to my application based mainly on the nehes example 27. Now I would like to understand what I have done!!. I have the idea that some volumes are renderend on a special buffer called stencil buffer. Could someone explain me what is this buffer? if you could tell me more about different types of buffers,.. I know z buffer of course,.. but stencil buffer???. It will be great if you could give me some short explanation of the technique. PD: I don't understand Nehes explanations very well Regards, /JoseMalo