Original Post
Here are two situations that my engine is having trouble with. I searched on the web extensively but could not find any engine that handles both problems correctly.
The fundamental problem I think is : Vrel' = -eVrel only holds for two-particle collisions. It is not correct for collisions between more than two bodies. I'm not sure if its even correct for multiple contact points between only two bodies. I've implemented an LCP solver to see if it resolves this problem, but it does not. Thanks for considering the problem. To me, this seems like quite a fundamental problem, that I want to solve before even attempting friction. [Edited by - CuppoJava on January 1, 2005 2:54:28 PM]
The fundamental problem I think is : Vrel' = -eVrel only holds for two-particle collisions. It is not correct for collisions between more than two bodies. I'm not sure if its even correct for multiple contact points between only two bodies. I've implemented an LCP solver to see if it resolves this problem, but it does not. Thanks for considering the problem. To me, this seems like quite a fundamental problem, that I want to solve before even attempting friction. [Edited by - CuppoJava on January 1, 2005 2:54:28 PM]
