Original Post
This is kind of a shot-in-the-dark, but before I basically give up, I was wondering if anyone knows how to configure GCC to cross-compile for the G4/G5 power processor. What I'm trying to do is compile a game (made with SDL and strictly written using cross-platform code) for Mac OS X which primarily runs on G3/G4/G5 processors. I have seen articles explaining setting up GCC to cross-compile for other processors (even here on gamedev: http://www.gamedev.net/reference/articles/article1368.asp), so I figure it can be done, but I'm not sure how much trouble its worth. I'd really like my game to run on MacOSX as I know some people (over the net - could not actually use their computer) that might like to play it and use OS X. I've searched google with no luck, but if anyone has an idea as to where I would start, I would appreciate any recommendations. I am currently running Windows, but I have set up Linux (Debian and SUSE) on my computer once before, so if it would be easier to cross-compile for the G4/G5 on Linux I could do that as well. I'm not looking for anyone to completely explain the process (as it may be long), but possibly a start. I'm willing to spend a week or two trying to set it up, but if that doesn't work, I think I'll make the game PC only. I've tried PearPC btw (the G3 PowerPC emulator for x86), but I didn't have much luck.