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[java] Puppytron!

Started by princec Jan 11, 2005 at 4:50 PM 21 replies 4.5k views
TheShadow
TheShadow
Very nice and addictive game, its very hard to achieve a high score though, the lines of new enemies distract :| hehehehe but it is cool!!!!!

Congratulations, you are one step closer to game dev
Mecha Engineer (Making Real Humanoid Suits)
Tree Penguin
Tree Penguin
Good job, you made a VERY simple game REALLY addictive, i like it :). Why don't you make a multiplayer version of it :D?
Incommunicado
Incommunicado
Very nice work!

Addictive game. And most of all a finished project! Congratulations

incommunicado^science
http://www.scyence.net
INsanityDesign
INsanityDesign
damn, shouldn't have looked into the forums... i am at work... shit shit... but its so nice ^^
-----The next statement is not true!The previous statement is true!
BlackReign
BlackReign
Awesome game! Very fun and addictive
fractoid
fractoid
My download thingy says 1.5mb, not 1mb... but still, given my 5mbps cable, that's only about four seconds of download including ramp-up. [grin]

The gameplay is way too addictive for something so simple.

I got to level two.

I'm not going to get anything productive done tonight, am I? :P
Bradsco
Bradsco
Kudos to you! Simple, addictive and very slick.
I set the clouds in motion, turn up light and sound...Activate the window, and watch the world go 'round
CaptainJester
CaptainJester
Quote:
Original post by TheShadow
Very nice and addictive game, its very hard to achieve a high score though, the lines of new enemies distract :| hehehehe but it is cool!!!!!

Congratulations, you are one step closer to game dev


Heh heh. He is already there. He has published 2 games at http://www.puppygames.net/
"None of us learn in a vacuum; we all stand on the shoulders of giants such as Wirth and Knuth and thousands of others. Lend your shoulders to building the future!" - Michael Abrash[JavaGaming.org][The Java Tutorial][Slick][LWJGL][
CaptainJester
CaptainJester
Quote:
Original post by princec
Thank you all for your kind words :)
Now... what to do next...

Cas :)


Time for a platformer. Something like "Rygar".
"None of us learn in a vacuum; we all stand on the shoulders of giants such as Wirth and Knuth and thousands of others. Lend your shoulders to building the future!" - Michael Abrash[JavaGaming.org][The Java Tutorial][Slick][LWJGL][
DogCity
DogCity
Very very cool, reminds me of Gridrunner! Are you a fan of Llama Soft?
------ ----- ---- --- -- -Export-Games.com is searching for talented and friendly developers. Visit our Help Wanted post for more info!My Indie development uber Journal - A game production walk through.
carb
carb
Quote:
Requires OpenGL drivers


- carb
Ben
tombr
tombr
Quote:
Original post by Anonymous Poster
Neat! I made it to level 5 with a score of 40,000+. I was wondering, if you don't mind my asking, what did you use for the graphics? SDL or something?


He used LWJGL. (http://www.lwjgl.org/)
Zanthos
Zanthos
Amazing game! :) Although being a lefty, I had some trouble with using WSAD for move, and arrows for shoot, so I had to cross my arms.(maybe it's just me...)
RageMatrix
RageMatrix
Quote:
Original post by tombr
Quote:
Original post by Anonymous Poster
Neat! I made it to level 5 with a score of 40,000+. I was wondering, if you don't mind my asking, what did you use for the graphics? SDL or something?


He used LWJGL. (http://www.lwjgl.org/)


Didn't he write LWJGL or am I thinking of someone else?
tombr
tombr
Yes, thats him.
princec
princec
Yeah, LWJGL is my doing, although these days Elias from Oddlabs takes care of most of the tedious bits (www.oddlabs.com - check out Tribal Trouble!!)

Extra controls not mentioned on the title screen:

T switches left & right handed controls
F1 toggles BIG SCREEN mode!

And surprise surprise you'll find me on the Llamsoft yakyak forums, mainly in the Programming bit ;)

Now break open those wallets folks!

Cas :)

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