Original Post
I was just about to jump into some random programming to try and get the job done, but I thought I would come in here to ask for input :D Im trying to design the protocol for a multiplayer game, server side and client side Basically what i need is some advice these areas: How does each client handle other clients How does each client hanlde sending out to each client that its connecting How does each client handle clients that didn't send out that message but do exist.. How do clients handle sending and recieving player updates ( position x , y etc ) + any other things you think i might have trouble with Should each client on the client be a object? an array? something else? Im pretty confused about these things and I don't want to mess anything up. Thanks in advance.