Original Post
What's involved in creating an editor's interface in VB .NET but allowing it to read/write and edit map files for my C++ games. I figured I would have to write a C++ DLL, and let my VB .NET project link to that DLL? Ideally the editor would be an MDI, so would it be possible to create a C++/Win32 Window Class inside my DLL and get VB to create an instance of that window as a child? Are there any decent tutorials on this subject, I can only seem to find ones concerning either C# or Managed C++ with VB .NET!