Skip to main content
GameDev.net gamedev.net
🔒 Locked

Rumors about Sega!

Started by darkschool Mar 1, 2005 at 6:51 PM 27 replies 4.8k views
Original Post
darkschool
darkschool
I was recently looking around on forums, to discover some shocking news. Here it is:
Quote:
The former company known as Sega, who has made hundreds of popular games and some great consoles, has been making a new project behind the scenes. It is rumored all around, that, Sega will make a new operating system, SegaOS. Sega has not said a word on if this is true or not, and will not release a public statement on it-"
Is this real? Or this another person starting trouble?
_Sigma
_Sigma
For PC? or a console?
evolutional
evolutional
If anything, it'd be a console OS.
darkschool
darkschool
That's all it says. No specs as to what it would be running on, or when its coming out, except for soon. No other words. Im wondering if we should be looking into this or not
Rhaal
Rhaal
Stop starting 10 threads a day and then not even following through on them. If you're not interested in the topic enough to hold out a discussion then don't paste crap here. We don't want to read every news story you stumble upon.

/derailment
- A momentary maniac with casual delusions.
Nietsnie
Nietsnie
Did a quick search. Appears it was on the Dreamcast :p

Quote:
3.10.1 What is SegaOS?

- This is the unofficial name of the set of libraries and development tools
written by Sega for Dreamcast development. A common set of libraries mean
that any improved code is shared amongst all developers.

SegaOS has a very small memory footprint. That means that the actual code
takes up very little of the Dreamcast's internal memory, allowing more
space for other programming such as AI, graphics or whatever else a
piece of software uses.
lethalhamster
lethalhamster
Quote:
Original post by Rhaal
Stop starting 10 threads a day and then not even following through on them. If you're not interested in the topic enough to hold out a discussion then don't paste crap here. We don't want to read every news story you stumble upon.

/derailment

I thought it is interesting, although it does sound like BS.
............Could Jesus microwave a burrito so hot that he himself could not eat it?
darkschool
darkschool
i will post a link to the page in a minute
Conner McCloud
Conner McCloud
Quote:
Original post by Nietsnie
Did a quick search. Appears it was on the Dreamcast :p

Quote:
3.10.1 What is SegaOS?

- This is the unofficial name of the set of libraries and development tools
written by Sega for Dreamcast development. A common set of libraries mean
that any improved code is shared amongst all developers.

SegaOS has a very small memory footprint. That means that the actual code
takes up very little of the Dreamcast's internal memory, allowing more
space for other programming such as AI, graphics or whatever else a
piece of software uses.

You also had the choice of using Windows CE if you wanted. I figure this was at least partially responsible for the creation of the X-Box.

CM
Rhaal
Rhaal
Quote:
Original post by lethalhamster
Quote:
Original post by Rhaal
Stop starting 10 threads a day and then not even following through on them. If you're not interested in the topic enough to hold out a discussion then don't paste crap here. We don't want to read every news story you stumble upon.

/derailment

I thought it is interesting, although it does sound like BS.

True, but look at the lounge at topics started by him today and yesterday. The lounge isn't a news dump.
- A momentary maniac with casual delusions.
darkschool
darkschool
Quote:

Sega makes some really good hardware that despite it's high quality it seams almost cursed in the market place.

There was actually two separate systems development projects that eventually became the Sega Dreamcast. There was a project made by Sega of Japan called "Dural" and one made by Sega of America called "Black belt".

"Black belt" was going to feature a Microsoft CE OS and a 3dfx made 3d chip. Sega actually had a deal with 3dfx and since they backed out of the deal 3dFX sued them big time.

And the development was combined in "Katana" that eventually became the Dreamcast. Sega decided on a PowerVR2 DC 3d chip made by NEC It is a pretty nice 3d chip and is capable of cranking out some great lighting, textures and animation. Technically it is not as powerful as a PS2 or an Xbox but there is not a major visual difference in most of the Dreamcast games.

The Dreamcast's CPU is a 64-bit RISC Hitachi SH-4 that runs at 200 Mhz. Not that impressive but all it has to do is to move around data and take care of the 3d chip. The sound chip is a 45 MHz Yamaha Super Intelligent sound processor with 2MB of dedicated RAM. The Dreamcast can crank out some really good music and sound effects. While it has a main memory of 16MB of RAM it is half the amount of RAM of the PS2 but it is over eight times that of the PSOne and it can handle complex 3d environments and arcade prefect 2d masterpieces.

Game are either developed for there low overhead SegaOS or the more PC like Windows CE but it is hidden to the end user. While Sega thought that the availability of a Microsoft OS and development kit would spurn lots of PC conversions and American software development most game development was done for the Dreamcast's SegaOS.

Sega used a unique disk format called GD-ROM that could store a Gig of data and were supposedly impossible to pirate but were eventually hacked and could be duplicated using normal CD-Rs. There is also a healthy development community of hackers making unofficial software for the Dreamcast long after the commercial demise of the hardware platform. Not going with a the then cutting edge DVD format was a cost saving move for Sega and it allowed them to sell the Dreamcast for at least a hundred buck less than the PS2 when it eventually came out but the hype and promise of the PS2 as a game player and a DVD player was the biggest hindrance to the market success of the Dreamcast. An import boot disk is all that is required to play Japanese games on a US Dreamcast so there is a whole bunch of good Dreamcast games that you can enjoy that never quite made it to Wal-Mart.

Dreamcast Gamepad and VMUsRather than sticking with the Sega Saturn's non removable internal memory Sega wanted to do something like a memory card but more. Thus they came up with the Dreamcast VMU. The VMU is like a large memory card with a small LCD screen, controller pad and buttons. There are two ports on every Dreamcast controller for a VMU and the screen can be used to display game information and cute little graphics while the game is playing. Some games have mini games for the VMU that can be downloaded and played on it and it is possible to link two VMUs by plugging them together and play a mini game against another Sega-head. However the storage space on the VMU is limited to only 256k and the screen was very rinky-dink it is a very slick idea to combine a memory card, PDA and Tamagochi like mini game system. One fatal flaw with the VMUs is that they are powered by a watch battery that is drained when they are plugged into the Dreamcast during game play as well as playing with the VMU away from the Dreamcast. This tends to rapidly drain the battery and after a while you are stuck with only using it as a big memory card. Sony did something similar with the Sony Pocketstation but it never came out in the US. Rumble packs could be added to the back VMU slot to enable physical feedback.

Since the Dreamcast hardware was relativity inexpensive to produce and was quite powerful Sega Developed an Arcade platform based on the Dreamcast called the Sega NAOMI. This was a very slick move and it allowed almost instant home conversions of NAOMI games. Sega licensed the NAOMI system to several other Japanese game developers.

The gamepads were derived from the Sega Saturn Nights Analog controller and featured a nice analog stick, two VMU ports and the best analog trigger buttons I have ever used. However the Sega Saturn has six action buttons in a 3x3 fighting game friendly configuration and some viewed the first party Dreamcast pads a step in the wrong direction for fighting games. But there are a number of good third party game pads that remedy this. There were a plethora of controllers for the Dreamcast such as light guns, mice, keyboards, fishing rod controllers, steering wheels and musical maracas controllers.

Dreamcast ModemBut we have not gotten to the biggest and most unique feature of the Dreamcast that has not fully been replicated by other consoles. The Dreamcast was online from day one! Every Dreamcast was equipped with a modular 56k analog modem except the European units that had 36.6k ones. There was an official Internet connection disk that was updated to 3.0 eventually. It contained a dialing system, email client and web browser. The VMU was used to store network connection settings and browser bookmarks. Back in 1999 you could surf the real web and write and read real email on this little cool Sega game system. The browser did not support every web standard but it was still better than using Web TV. After you have established network connection settings using a standard dial up Internet account this data could be accessed by other games so that game developers could add chat rooms, message boards, downloadable and uploadable content, news rooms, and online gameplay. Sega also did a magnificent job in seeding game developers with the know how to integrate online gameplay into Dreamcast games. Sega did make a Broadband Ethernet Adapter for the Dreamcast but it did not come out until the very end of the Dreamcast life and is still very rare. If you have one... GIVE IT TO ME. Sega started the first MMORPG on a console with Phantasy Star Online on the Dreamcast and no other game developer has matched the Dreamcast's online package.


I remember when I got my Dreamcast, and it had a Windows CE sticker on it. I kept putting in my Windows disc, and saying run dammit! Never worked. Found out why!
AnonymousPosterChild
AnonymousPosterChild
Quote:
Original post by Conner McCloud
Quote:
Original post by Nietsnie
Did a quick search. Appears it was on the Dreamcast :p

Quote:
3.10.1 What is SegaOS?

- This is the unofficial name of the set of libraries and development tools
written by Sega for Dreamcast development. A common set of libraries mean
that any improved code is shared amongst all developers.

SegaOS has a very small memory footprint. That means that the actual code
takes up very little of the Dreamcast's internal memory, allowing more
space for other programming such as AI, graphics or whatever else a
piece of software uses.

You also had the choice of using Windows CE if you wanted. I figure this was at least partially responsible for the creation of the X-Box.

CM


I figured microsoft was at least partially responsible for the creation of the xbox.
With love, AnonymousPosterChild
Raduprv
Raduprv
Why create your own OS, or even pay Microsoft to use Windows CE, when you can use a custom built version of Linux (or even *BSD)?
Being a big company, you can hire people to make good OpenGL drivers for whatever video chip you are goign to use (or just use Nvidia chips and take the drivers as they are).
Conner McCloud
Conner McCloud
Quote:
Original post by Raduprv
Why create your own OS, or even pay Microsoft to use Windows CE, when you can use a custom built version of Linux (or even *BSD)?
Being a big company, you can hire people to make good OpenGL drivers for whatever video chip you are goign to use (or just use Nvidia chips and take the drivers as they are).

Why use a custom built version of Linux when you can use a variant of an OS people actually develop games for?

As for SegaOS, you can't compare it to Linux, as its not really an operating system. Just some special libraries.

CM
Raduprv
Raduprv
Quote:
Original post by Conner McCloud
Why use a custom built version of Linux when you can use a variant of an OS people actually develop games for?

And people don't develop games for Linux? Like, say, Q1-Q3, UT*, and many other games?

Quote:

As for SegaOS, you can't compare it to Linux, as its not really an operating system. Just some special libraries.

You don't have to use the whole Linux, you can take just the parts you want. For example, a lot of computer (as in PC) specific stuff can be removed, and the kernel be stripped off to the minimum necesary stuff.

Conner McCloud
Conner McCloud
Quote:
Original post by Raduprv
And people don't develop games for Linux? Like, say, Q1-Q3, UT*, and many other games?

OK, so there're four or five games that might be more easily ported to the Dreamcast, each of which are simply ports of games available on Windows. Now, how many Windows games are there that aren't available on Linux? That was the whole point to adding Windows CE support...to make it easier for Windows developers to port to the Dreamcast. Linux support would have provided no benefits in this regard, so why bother?

Also, as I understand it, the CE support was on CDs, not built into the hardware. If a developer thought a Linux core made sense, they could use it.

CM
Raduprv
Raduprv
Quote:
Original post by Conner McCloud
OK, so there're four or five games that might be more easily ported to the Dreamcast, each of which are simply ports of games available on Windows. Now, how many Windows games are there that aren't available on Linux? That was the whole point to adding Windows CE support...to make it easier for Windows developers to port to the Dreamcast. Linux support would have provided no benefits in this regard, so why bother?

Also, as I understand it, the CE support was on CDs, not built into the hardware. If a developer thought a Linux core made sense, they could use it.

CM

If the idea is to port existing games, then I guess Win CE might be slightly better. However, the problem is that, besides for the graphic API, a [console] game doesn't really use that many API calls, so it is easy to port it regardless of the OS. For example, they ported PC games to PS2, and the difference between PC and PS2 is FAR bigger than the difference between Linux and Windows (on same hardware).
Cibressus
Cibressus
god, this site is looking more and more like gamefaqs every bloody day.

i don't care anything about rumors you here, your opinion, what you like best, i only want to read something funny/thought provoking.

[Edited by - Cibressus on March 1, 2005 8:29:28 PM]

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.