Original Post
hi there, Ive been developing games as a hobby for same years now, but only for the windows platform (i love directx). Recently i bought a powerbook G4 mainly for work purposes, but being a gamedev lover as i am, i soon started to learn the ways to gamedev for the macos. but the question is, is there a future in gamedev for macos? Ive read some time ago, that since the doom 3 benchmarks for macos were not users expected, that apple was about to create a new opengl implementation, and its expected, or so they say, to be a better one. but, resources and documentation are few, glsl isn't supported yet, ui programming is done on objective c (a not so used language) or java (a not so good language in terms of performance), etc. do any of you guys do game development for macos? tell us your experiences. i do not intend to quit gamedev on windows, but since Ive been using so much a mac machine, ide like to do same game development for it too. thanks :)