Original Post
Hey. I'm working on a commercial sidescroller project, and I've been going through draft after draft with the design document. I have level themes, a fleshed out concept, details, and a prototype in place. It's about 10 levels long with three boss fights. My question is: What kind of design features do you look for in an enjoyable sidescroller. These can be anywhere from level design features, features you think are most important, game play ideas, anything. Just trying to get a clear sense of what most people are looking for in a great sidescroller. Thanks! -IV