Original Post
I am wondering how many RPG's have an exponential Growth rate, and what are some example rates?

for(i=1;i<120;i++) { if(i<=10)exp+=exp*40/100; else if(i<=20)exp+=exp*30/100; else if(i<=30)exp+=exp*20/100; else if(i<=40)exp+=exp*14/100; else if(i<=90)exp+=exp*7/100; else exp+=exp*4/100; exp_lev=exp; }
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Original post by Lode
Runescape has the following experience formula, which is sort of exponential:
L is the level, and the summation is there because it includes the experience needed for all previous levels.
I wonder, how did they come up with it :o
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Original post by ender_341
What does Floor mean?
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Original post by Maega
Exponential growth rates are evil.
They cause a stall to progress. :(
Legends of Kesmai (defunct now.. killed by Electronic Arts) had that.
It took one player a year of constant casting of spells 8 hours a day to raise a single magic level.
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Original post by _goat
It depends if the experience returned from killing monsters also increases expotentially as the game progresses.
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Original post by Kazgoroth Quote:
Original post by _goat
It depends if the experience returned from killing monsters also increases expotentially as the game progresses.
What would be the point of that? If both experience needed and experience gained increase exponentially, then what's the advantage over a linear increase?
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Original post by Lord Maz Quote:
Original post by Kazgoroth Quote:
Original post by _goat
It depends if the experience returned from killing monsters also increases expotentially as the game progresses.
What would be the point of that? If both experience needed and experience gained increase exponentially, then what's the advantage over a linear increase?
Because you get more XP from the monsters, duh ;)
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Original post by Kazgoroth
What would be the point of that? If both experience needed and experience gained increase exponentially, then what's the advantage over a linear increase?
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Original post by Vesper
Question @ Raduprv: What is the initial value of exp?
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