Original Post
Okay-- this post is mostly to be used as hype for this game, as well as get comments and criticism on the game itself. I'll start off this first post as an FAQ, and a general summary of the thread. Updates go in this post. The second post will be the plot to Episode one of this miniseries of fanfiction of the comic Kid Radd. There may be more episodes, depending on how quickly I finish. If there are more episodes, once an initial idea of the plots comes, a post will be made about that in this thread. This mostly just so I don't have to make posts in Visual Arts, the Lounge and this forum for this game. Posts after that will be images, demos, legal information, comments on C+C I am getting and of course, plots for future episodes. (I am assuming the first post in a thread can be editted... just sans the title, right?) Q1) Are you nuts? Somebody will steal your game like that if you post a full statement about it. A1) I am not worried about somebody stealling my game, because my idea isn't overly original. It follows play mechanics of old arcade machines. I don't mean the light gun, DDR, stairmaster, etc., type game play. I mean when you only one joystick, and no more than six buttons on the arcade pad. Also with this thread, the moderators can note that I have made mention of my idea. If you have any problem with it, you should mention it now, rather than later, when you would look more suspect to stealling my idea, than the reverse. Q2) What is you game? A2) Story: Based upon Kid Radd comics, it takes place afterwards. Gameplay: You fight machines like Deathbot 4999 (Do not click link if you wish to read from the beginning to end), but not as Radd. As a new character, Guybot 3wood. You fight these things and inbetween each battle a little movie does the plot. Like I said, it acts like an arcade game. After you've defeated enough of the machines, you will fight Knarl. Q3) Do I need to read the entire comic before I can play the game? A3) I think that the gameplay is obvious enough that I don't need much to explain how to play the game. However to understand the little movies inbetween, reading the comic is suggested. If you don't want to have to watch them, I plan to include a skip button. Q4) Wow, I just looked at the plot--there seems to be a lot of movie stuff. Shouldn't you have a little more level based portions. A4) It is an act of balancing. I plan to get the levels be hard enough that it takes long enough to finish them, that the movies will seem short in comparison. Q5) If I read the game plot before the comic, will I be ruined from any spoilers? A5) YES YES YES! IF YOU READ THE PLOT FOR THE GAME BEFORE YOU READ THE COMIC, YOU WILL FIND ALL SORTS OF SPOILERS! ALSO, SKIP THE ENDING SCENE OF THE GAME IF YOU DO NOT WANT SPOILERS! YOU HAVE BEEN WARNED! Q6) I am a freakin Robot Pirate--I have no Mega Radd, Uber Radd or Giga Neo to hit the blinkin light. A6) You will have a gun and a sword. Later in the game, you will have what is a combination of a Mega Radd2, a Bazooka, and a Musket. Thats all that I can think of now... -=-=-=-=- Todo: - Graphically -- Laser beam charger -- three buttocks laser beam shooters -- More spikes. -- More diagonal animations. -- Guybot attacking with sword (ala Zero style) -- Guybot attacking with gun -- Guybot victoly pose. -- Corrupt Radd2 sprite -- slowly corrupting NPC sprite -- GI R-bot2 design -- GI R-bot2's attacks - Programming -- waiting on this one... there still is 3months, right? - Music/Sound FX -- I have no idea on this one ---- Changes: - added graphics for Guybot walking, some chain sprites and some GI Radd2 sprites. -=- - updated plot. Cutscene 5 I believe--whichever has GI Radd2 eating the NPC. - updated script. Now cutscenes are labelled. - created some public domain sprites - queried on Jython vs. Clanlib/C++ - added todo list. -=- - Updated back story - updated legal information - updated button - updated some sprites -=- - Mentioning of planned target specs - GI Radd2 Designs - More character graphics -=- -Added Initial Artwork - Added backstory [Edited by - DakeDesu on June 29, 2005 5:03:37 AM]

