Original Post
I am wanting to port a small game that I have written from the PC to a phone that uses BREW v2. I realize that I have quite a bit of porting to do, but has anyone tried to edit parts of the standard template library to work with BREW? Specifically, the mallac_alloc class for allocating memory for various stl classes seems easy to modify to use BREW's MALLOC() instead of libc's malloc(). Thanks, Static