Original Post

(The following sprite examples are for illustration purposes. You do not have to create map sprites if you are accepted into this position, unless of course you would like to)
Team Structure See the following link for details: Allacrost Credtis. (Our current battle programmer listed on there has to quit for medical reasons.) Website Main site: http://www.allacrost.org FAQ: http://www.allacrost.org/index.php?faq Story: http://www.allacrost.org/index.php?story Artwork: http://www.allacrost.org/index.php?multimedia-art Screenshots (these are very outdated): http://www.allacrost.org/index.php?multimedia-screen Music: http://www.allacrost.org/index.php?multimedia-music Forum: http://www.allacrost.org/forum/ Contact Information Please post general inquiries about the game and/or these positions to this thread. If you have more private inquiries or wish to apply for a position, please send e-mail to jobs_ATallacrost_DOTorg. If you are formally applying for a position, Please include the following in your e-mail application: - A little info about yourself - Background knowledge and experience - Your availability - Demonstration/proof of your skills (links to past projects, sample code/art you've done, etc.) - Why you want to work for the Allacrost project Additional Information To keep this first post from getting too verbose, I will post implementation details about the game that are closely related to these two positions at a later time. If you didn't catch it earlier we have released some screenshots, but these are very outdated now. We're currently working on making some new screenshots available, which will include much more refined artwork and utilize some of the new features recently put into our video engine. General Information About Our Team All of us on the staff are all very open with each other. Communication and feedback are a big thing on our team and everyone is encouraged to comment on any work or ideas that are shared. You'll often see composers commenting on art, artists commenting on general design, and programmers commenting on music. We are also very flexible with our schedules. Everyone on the staff is either employeed or a student, so we often don't have a copious amount of spare time to work on the game. No one is required to dedicate a minimum number of a week to the project. All that we ask for is for people to give up what time that they can afford to for Allacrost. Feedback All forms of feedback are welcome and encouraged, even negative feedback as long as its constructive. [wink] //EDIT: Removed spotlight notice from top of post and unstuck thread. - Kaz [Edited by - Roots on September 3, 2005 5:15:06 PM]
