Original Post
I've always liked stylised forms of art in games, and have been pondering different approaches to 3D graphics. I've seen cel shading, and understand the concepts of how it is done, but I've been wondering how easy it would be to make a 3D game world look like a claymation, like in Wallace and Gromit. I've seen claymation been used before in game, but it's usually just 2D sprites captured by camera, such as in The Neverhood. I was wondering more about 3D animation and graphics techniques to produce the same effect. Would simply clever animation with the right models and surface properties be enough? Please note that this is a hypothetical question; while I think this would be cool, I presently have no plans on implementing such a thing myself, at least not yet. It's just something that I've been thinking about...