Original Post
I'm interested in different peoples' approaches to the 1-button restriction. I have mine down I think - the game basically only needs one control; I added a second function to the key as a slight modification but I really am trying to design a game which doesn't need lots of input rather than construct an elaborate input syste which does 10 things with one key. I would get put off having to learn something hard. So if you're happy to share then what have you done? Or if you want to keep it secret just tell us which route you went - needs one key Vs make one key to many things.