Original Post
A real-time strategy without base-building - doomed to be less popular? I've been thinking about this lately. Basically, I have an idea in mind for a RTS game without base-building, but I'm not sure if that would really appeal to the broad public. Base-building has been mainstream for years and though the amount of non-base-building games is increasing, the former type still seems to be more popular. So I'd like to know, what do you think makes base-building so popular? How could these strong points be replaced in a non-base-building RTS? What I think is so strong about base-building is it's safety factor. A failed attack doesn't mean a failed mission. And often with these games resources like money, or power, are an important factor, which allows for different tactics like raiding some harvesters to block a players income, or blowing up power plants to shut down defenses. Basically, I believe base-building feels safer and the resource factor allows for more strategic decisions. Now my idea's for a non-base-building RTS are to allow the building of strongpoints using quick resources like sandbags and cammo netting, so defensive positions can be constructed and removed fast, to allow temporarily defensive positions. Units would receive cover bonusses from these constructions and some could perhaps serve more in-depth function, like a field medic tent or such. Another thing I have in mind is having an ammunition resource type, where units fire with reduced fire-power when they run out of ammunition (to prevent this from becoming annoying, I wouldn't want to prevent them from firing completely). This would mean ammunition supplies would become strategically important and ammunition convoy's would act like the harvesters factor in the other RTS type. To conclude, I think allowing construction of temporary strongpoints and adding ammunition as a resource could be good replacements for the base-building aspects I'd like to hear your thoughts on this... Please note that I'm referring to games such as Command & Conquer and Ground Control, not to games like Rome: Total War. Also note that orange words might have a mouseover text attached to them. I like title properties.