Original Post
I got an Amazon.com gift card for Christmas, and I'm trying to find a book that will give me a good general idea on how to structure game programs. I'm not fantastic with OpenGL, but I'm good enough that I don't have to have a book with specific info on basic graphics programming. I'm thinking more along the lines of scene management, character management, timing, maybe a little on modeling & animation, etc... and of course, info on things like networking and sound are nice, but not needed. Does anyone know of any good books? [Edited by - Sloner on December 25, 2005 12:34:06 PM]