Original Post
It may be my perception, but it seems to me that games where you play some sort of spirit don't resonate with players all that much. Can anything be done to change this? I've been exploring an idea that involves playing some sort of spirit/energy form that is either bound to an item or capable of possessing or joining with human beings. Yet I've noticed that many of these types of "ghost games" haven't done all that well. What do you think the major obstacle is to this sort of concept? Is it not being able to relate? Or maybe discomfort with the idea of not being a physical being? Or something else? I thought that it may simply be a problem with the player's presence being too abstract. If this is the case, would it help to have a physical, human looking form to relate to?