Original Post
Hi, for my bachelor thesis I want to develop a small 3D engine for the PocketPC (2003 and WM5). I think there are only 2 APIs for this: OpenGL ES and D3DM. I´ve been playing around with those two 3D APIs for a few days. I´ve tried some tutorials with basic stuff, e.g. initialization, render a textured cube and so on. The GLES samples are fine, they are running in an acceptable framerate on my iPAQ 1950 (300MHz). But the D3DM samples are very slow! A one triangle sample runs under 10 fps (the samples are from msdn). Before I tried the samples D3DM was my favourite because I can write in C# (I like the class hierarchy of the CompactFramework) and I wrote some DirectX stuff before. But now GLES seems to be the better one. What do you think? Do you have any experience with these APIs? Can I use GLES under C# (are there wrapper classes for it?) Why is D3DM so slow? Thx! [Edited by - yoursort on January 13, 2006 4:32:51 AM]