Original Post
Hi, I've been reading a bit about the new Crytek DX10 engine lately, and a feature they keep mentioning is "Soft" particles. Does anyone have any idea about what this means? I did a search and trusty google didn't reveal any papers describing this technique of particle rendering. Is it just marketing spam or is there some new way of rendering particles? Perhaps it's just some postprocessing of a particle render target to smooth out the edges? Call of Duty 2 may have done something similar with their smoke particles to stop the ugly 'clipping into the world' problem that most particle systems have, but again, some info about this would be interesting. Thanks for any help! Cheers, DChavez.