Original Post
Ok, this may be very complex, or very simple (and I am overlooking something) but here it is! :D Ok I have a ship that can fire bullets. Lets start off easy and build up :D If my ship can travel at 1km / second, and my bullets can fire at 2km / second, then the ship should never catch up to the bullets right? Ok now lets add acceleration :D if my ship is constantly accelerating at 1km / seconds², and so is my bullet the bullet still should always go faster than the ship right? now this is where things get interesting (mwahahahaha) As the ship approaches very fast velocities, it 'appears' the ship ends up catching up to the bullets. Is it just temporal aliasing? (am i using the correct term for when objects blur cuz of their speed?) or am i assuming too much? maybe my game shouldn't approach the speed of light in simulations? hahahaha