Has anyone figured out the secret to making it make sense? Or does it always have this mysterious fog surrounding it, that not even Bill Gates himself can control anymore? ;-)
Please, someone, let me know, okay?
Thank you.
-=Xelius=-
Thank you.
-=Xelius=-
ciao...
...jens

Having said that, Xlib isn't the easiest thing to program in either, so...
If you want to make your life easier, get a GUI toolkit, such as Qt or EasyGTK+. There are versions for X-Windows and MS Windows (and probably BeOS too).
These aren't going to help you if you want to program games though. Best trick is to use a game library such as GGI/GII or Allegro. Allegro is your best bet, since it allows you to write Windows games without knowing anything about Windows programming at all (the code is usually no different from the DOS code). It's what I use 
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=> Arfa <=
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-Dom:)
Visit - http://www.eisa.net.au/~sdgrab/contents.html
LINUX : If you want to become a game-coder - and I think you want to, if you post on sites like this one - you shouldn't learn coding under Linux, because there's no market. Mostly Linux is used for webservers and some normal applications, but not for games. And you will have to sell your games, and if there is no market, you won't sell them ----> you won't earn money.
WINDOWS : It's easy to step in, forget the old DOS stuff you've learned. It's the os to code for, there's a hugh market and many tools that can help you. All games are developed for Windows and it'll be the most used OS for many years, maybe in a few years you'll use Win2014.
All in all, Windows is easy after you stepped in. You've got several API's to use, which make things pretty fast, and they're not that hard to use. You can learn OpenGL which you can use on several other systems, too, ... you won't have any memory problems, ... the next generation compiler will be something like C++ Builder, I guess, so creating GUI and some components will be just drag & drop.
CU
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Skullpture Entertainment
#40842461
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L8R
Scruffy
[This message has been edited by felisandria (edited August 17, 1999).]
L8R
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