Original Post
I've seen a lot of initial planning being done when it comes to game design. What if, after you actually implemented what you have planned, the game is not as fun as you thought it would be? Sure, it sounds fun on paper, but it can end up completely different than what you expected. I have gone through several gameplay revamps with my current game, and testing them after each iteration to see if players are actually thinking it is fun. Thus, the final game will end up quite different than planned. Any thoughts on this matter?