Original Post
I'm creating a 3D tactical rpg like Final Fantasy Tactics in DirectX and wonder how I should create the levels. Here are examples of the type of level I'm talking about.
I can think of a few methods to use: 1) use an existing 3D modeller like DeleD to create the level and export the mesh. Here's something I made with it.
2) create my own code which plots the vertices for each tile then loads them into a vertex buffer. 3) create my own level editor Any recommendations are welcome. [Edited by - Proudest on May 5, 2006 8:25:27 PM]
I can think of a few methods to use: 1) use an existing 3D modeller like DeleD to create the level and export the mesh. Here's something I made with it.
2) create my own code which plots the vertices for each tile then loads them into a vertex buffer. 3) create my own level editor Any recommendations are welcome. [Edited by - Proudest on May 5, 2006 8:25:27 PM]