Skip to main content
GameDev.net gamedev.net
🔒 Locked

3D Tilemap creation for Tactical RPG

Started by Proudest May 5, 2006 at 12:50 AM 4 replies 10.1k views
Original Post
Proudest
Proudest
I'm creating a 3D tactical rpg like Final Fantasy Tactics in DirectX and wonder how I should create the levels. Here are examples of the type of level I'm talking about. I can think of a few methods to use: 1) use an existing 3D modeller like DeleD to create the level and export the mesh. Here's something I made with it. 2) create my own code which plots the vertices for each tile then loads them into a vertex buffer. 3) create my own level editor Any recommendations are welcome. [Edited by - Proudest on May 5, 2006 8:25:27 PM]
Kaze
Kaze
if the map is just going to be 3d array of blocks i think a 3d modeling program might be overkill and it shouldnt be too hard to map editor or some tool like it, you could proabaly even make a random map generator it
ajones
ajones
I'd suggest making your own editor - it shouldn't be too hard given the regularity and simplicity of the tile models and levels.

I prefer your merged tiles, although this might be because of the individual shading on the "not merged" tiles, which makes them look a little odd.

I love the development screens of FFT btw (the white and blue ones) - if you don't mind sharing, where did you get them? [smile]
Proudest
Proudest
ajones:
The 2nd 3rd and 4th pics are from an open source TRPG called Galaxy Mage.

If anyone else has any suggestions, I'd like to hear them.
Funkymunky
Funkymunky
I am retarded. An editor shouldn't be too hard, just 3d manipulation/editing of an array of (geometry + textures + shaders)! Then you should invest in developing phat tecniques for spells/battle events. I would personally go with a heavy investment in spell tecniques, as the more of these you can come up with the better a demonstration of the game you can give to a company.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.