Original Post
Hi everyone! [smile] I want to render a tesselated grid of vertices by using triangle strips. I don't have any experience in terrain rendering, etc so I thought some of you would be able to help me out with some advice. My grid of vertices (suppose) are such:
(0, 0) (m, 0)
* * * .... * * *
* * * .... * * *
* * * .... * * *
....
* * * .... * * *
(0, n) (m, n)
My initial thought was to arrange the indices as: (0, 0), (0, 1), (1, 0), (1, 1) ... (m, 0), (m, 1) [this is for the first row of triangles] but then how do I move to the next row? Every way I can think of will introduce degenerate triangles at the edges - unless of course I terminate the triangle strip and start afresh from the next row. Thanks for any help!