Original Post
I'm writing a 3D verlet ragdoll, mainly along the lines of stuff found here: http://www.teknikus.dk/tj/gdc2001.htm It seems to be mostly working, but I've come across a problem. When multiple objects that are constrained to each other (ie. parts of the ragdoll) pile together, the pile sometimes starts sliding in some random direction. I'm guessing that this is caused when trying to satisfy multiple conflicting constraints (fixing one violates another, and in trying to fix them, the points get a net movement). I have no idea how this could be fixed without major changes. Can anyone help? Thanks.