Original Post
I was flipping through this thread over fog of war: http://www.gamedev.net/community/forums/topic.asp?topic_id=389954&whichpage=1� A quote from there: "IIRC (just from viewing) Warcraft 3 had large fog polygons..." Is that to say, high rez textures per polygon? My overall question is how is fog of war implemented, with fine blending as seen with Warcraft III? Thx as always, ^sf.