Original Post
Hello, all. Im a new college grad and am looking to get into the game industry. Recently, I took a programming test from a propective company and was passed over undoubtedly for more experienced candidates. This however, got me wondering how much my design influenced their choice. I have explored many languages and am aware that I might not be programming in the ideal 'object oriented' approach in c++ design. So my question is, do game development companies look for a certain style of programming and design in games? How big a role do c++ facilities such as templates and classes play in game engine design? Do objects completely dominate the systems such as in Ogre and other such engines? Am I focusing on the wrong aspects? I would like to hear from all you guys and gals in the game industry and possibly give me some advice on qualities or styles which companies like to see demonstrated. Thank you.