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Comments for the article A Closer Look At Parallax Occlusion Mapping
Quote:
Original post by nilkn
The 1/12 FPS was measured using the reference rasterizer according to the article, which is probably why it's so slow.
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Original post by swiftcoder Quote:
Original post by nilkn
The 1/12 FPS was measured using the reference rasterizer according to the article, which is probably why it's so slow.
Sorry, I am not familiar with DirectX specific terminology. I take it the reference rasteriser is a Software implementation?
float2 dx, dy;dx = ddx( IN.texcoord );dy = ddy( IN.texcoord );//[...]vCurrSample = tex2Dgrad( Sampler, IN.texcoord + vCurrOffset, dx, dy ); part for? Why can't I simple use a standard tex2D look-up?This topic has been locked by a moderator. New replies are not allowed.
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