Original Post
For a background, my team is in the early stages of creating a sci-fi FPS called Time. A lot of the game is based around the concept that humans can controll space-time. This allows the player to have weapons that can manipulate the fabric of space throughout the game. How I see this being used- I see the weapons being used as a strategic tool during battles. The player could use a barrier cannon in one situation to trap enemies, giving civilians enough time to escape the scene. I also see puzzles where there is manipulation of surroundings with the weapons. This would be essential to achieving a certain goal. I want advice on three things: 1. Is this a good idea enough to be implemented into a game? 2. Do I need to develop the idea more? 3. Anything that you have to say about it.