Original Post
Let say i have a scene which composed of all sort of objects, such as objects which are transparent,non transparent and objects that have shadows. What would be the best rendering order. Tell me if i am wrong. I was thinking that all non transparent object should be drawned first,then comes in the object that are transparent. I want to know if that is the proper way. Also if i have a sky box should i draw it first or last. The reason i need to know this is for my SceneManager