Original Post
I've just finished watching this video. Human Computation, a lecture about using simple web based games to produce high quality image clasification data through asymetric and symetric varification. I was wondering if anyone is aware of any games in the past that have harvested data from individual users in order to improve gameplay for the wider audience. Do you think it would be correct to say that as long as for a given problem you have a way of recording/quantifying that users input or behavior, that you can then incorporate this into a game in such a way that other players would in effect varify its correctness? And through this varification the computer can learn well? Do any games use the internet to share data to improve the games artifical intellence? Or is the learning process still too unpredictable to be useful?