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Dynamic shadows and reflections

Started by Jesse Chounard Mar 1, 2001 at 11:20 AM 2 replies 1.2k views
Original Post
Jesse Chounard
Jesse Chounard
Hello, Currently my 3d engine uses pregenerated lightmaps for the world geometry. While it looks pretty good just moving around the world, it looks kind of funny when an object moves around and doesn''t cast a shadow. I''ve done a little reading the last few days, and it seems that many people are creating dynamic shadows (and reflections) with the use of a stencil buffer. None of the sample programs seem to work on my machine though, so I''m assuming that the stencil buffer isn''t supported by my video card. (It''s a Voodoo 3. Anybody know for sure if it doesn''t support stencil buffers?) Onto my question: What''s a good way to implement dynamic shadows and reflections? (I''m currently using OpenGL, if that matters.) Thanks for any pointers, Jesse Chounard
Pactuul
Pactuul
I''m pretty sure the voodoo 3 doesn''t support stencil buffering, I have a voodoo3 and it doesn''t even with the updates. My brother has a voodoo4 and it does...hope my opinion helps
-Pac "The thing I like about friends in my classes is that they can't access my private members directly." "When listening to some one tell about their problem (whether it's code or not), don't listen to what went right or wrong, but what they assumed....."
Shudder
Shudder
DirectX8 says that my voodoo3 has no stencil buffer support at all, but I''m afraid I''ve no idea how to do any lighting stuff in OGL, stencil buffers or otherwise.
sckoobs
sckoobs
I can confirm that the Voodoo 3 does not support stencil buffers, coz I was very disapointed when I found out it didn't support them.

Max

Edited by - sckoobs on March 2, 2001 5:00:56 AM

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